Orcust Brass Bombard
DARK 1

Orcust Brass Bombard

  • Archetype:
  • Orcust

  • ATK:
  • 500

  • DEF:
  • 1900

  • View:
  • 3878




You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 5, 2026
66± 5/ 100
Power Score
Intrinsic 63
Deck 69

Orcust Brass Bombard — Power Evaluation

Final Score: 66 ± 5 · Confidence: Medium

  • Intrinsic: 63 · Deck: 69 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Material body, Recovery/Recursion

Why it scores here

Brass Bombard is a core enabler in Orcust decks that converts banished resources into extended combo lines by summoning other Orcust monsters from hand. The card achieves consistent accessibility across 400 matched decks and 43 distinct archetypes while maintaining clean deckbuilding efficiency at 1–2 copies. However, it lacks any disruption or negation of its own, and its resource economy is purely −1 (banish cost without direct card draw recovery), relying instead on downstream Orcust effects to generate value. The OPT restriction and DARK-only summon lock also limit flexibility when drawn multiples or in varied situations.

Axis scores

Axis Score Evidence
Accessibility 75 Appears in 100% of 400 Orcust-primary decks and is dumped reliably by core starters like Cymbal Skeleton and Harp Horror, though it requires GY interaction to activate. (verified)
Combo & Conversion 65 Text enables summoning one Orcust from hand per turn using GY banish, fueling continuation chains, but does not generate a full board alone and requires additional Orcust setup. (inferred)
Resource Economy 40 Effect costs banish (−1 resource) with no direct draw or search return, instead enabling cascading Orcust recovery effects downstream. (verified)
Effect & Interaction 5 Card text contains no disruption, negation, removal, or opponent interaction; purely an enabler for other Orcust effects. (verified)
Material Utility 55 Level 1 Tuner with 500 ATK / 1900 DEF is usable Synchro material and provides a DARK Machine body even when effect is negated. (verified)
Resilience & Flexibility 50 OPT restriction and requirement to banish from GY create vulnerabilities to GY hate and banishment effects; typically 1–2 copies provide decent redundancy. (inferred)
Deck-Building Efficiency 78 Runs cleanly at 1–2 copies in 43 distinct archetypes with no reported brick or garnet issues, and is splashable as a generic Level 1 Tuner. (observed)

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Material body. Intrinsic ≈ 63, Deck ≈ 69, Meta = provisional. Modifiers: OPT restriction vs. splashability trade-off (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • 100% inclusion in Orcust decks; reliable accessibility via core starters
  • Splashable Level 1 Tuner across 43 distinct archetypes
  • Clean deckbuilding efficiency at 1–2 copies with minimal brick risk
  • Enables Orcust combo chains and recovery effects downstream

Weaknesses

  • Zero inherent disruption, negation, or removal; pure enabler role
  • Resource economy is pure −1 (banish) without direct card draw return
  • OPT restriction limits multiple activations per turn, even if dumped repeatedly
  • Requires GY dump setup to activate; vulnerable to GY hate and banishment effects
  • DARK-only summon lock constrains flexibility in hybrid or non-DARK decks

Counters / choke points

  • Graveyard banishment effects (Dimensional Barrier, Lose 1 Turn variants)
  • Effect negation (Ash Blossom & Joyous Spring negating Orcust starters that dump this card)
  • Hand disruption (Maxx C on Orcust starters if they dump this card into GY)

Best use

Mid-combo extender and Tuner material provider. Decks: Orcust, Orcust variants, Fiendsmith Orcust, World Legacy Orcust, Scrap. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 1 Tuner, DARK Machine, 500 ATK / 1900 DEF (card frame); Orcust archetype member searchable via Orcust starters (deck evidence); 100% inclusion in 400 matched Orcust-primary decks; OPT effect with GY banish cost (card text); Restricted to DARK summons only for remainder of turn (card text)
  • Observed: 400 matched decks include this card in 100% of main decks; Top 5 partners are Orcust core pieces (100% co-inclusion); Appears in 4 community guides, primarily Orcust core sections; Typical inclusion: 1–2 copies per deck (88% run 1 copy, 10% run 3 copies)
  • Inferred: Primary role is combo enabler: banishes to summon Orcust from hand, fueling chains; Secondary role as Material body: Level 1 Tuner provides Synchro material even when blanked; GY-reliant activation means vulnerability to banishment and GY disruption; DARK-heavy deck requirement fits Orcust archetype but limits flexibility in mixed-color decks
  • Data gaps: No combo evidence supplied (0 combos tracked); combo conversion score is text-inference only, not empirically verified Usage statistics show only Scrap archetype (100% inclusion, 1 copy) — inconsistent with deck evidence showing Orcust as primary; data mismatch may reflect a late edit No banlist token; assumed 3 copies unlimited across all formats











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